The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)
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The Game Master's Book of Traps, Puzzles and Dungeons: A punishing collection of bone-crunching contraptions, brain-teasing riddles and ... RPG adventures (The Game Master Series)

Product ID: 351323013
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📚300+ Pages
🧩100+ Puzzles
🗝️50+ Traps

Description

🎲 Elevate Your Game Night with Unforgettable Challenges!

  • ENDLESS ADVENTURE - Over 100 unique challenges to keep players on their toes.
  • JOIN THE COMMUNITY - Become part of a vibrant community of game masters sharing tips and tricks.
  • UNLEASH YOUR CREATIVITY - Transform your RPG sessions with innovative traps and puzzles.
  • PERFECT FOR ALL SKILL LEVELS - Whether you're a novice or a seasoned GM, there's something for everyone.
  • MASTER THE ART OF STORYTELLING - Craft immersive narratives that captivate your players.

The Game Master's Book of Traps, Puzzles and Dungeons is an essential resource for tabletop RPG enthusiasts, featuring over 100 intricate puzzles, 50 devious traps, and 300 pages of content designed to enhance gameplay and storytelling. Perfect for game masters looking to elevate their sessions and engage players in thrilling adventures.

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Reviews

J**N

Good gift.

Got this for a present for my son he likes it says it helps him with his dnd. It has lot of useful pages especially if the like to do the quest and be the dungeon master. It’s quality is good and the book looks good.

M**N

Perfect for the DM in your life!

Such a fun companion book for a DM or even just a player who wants to be able to easily run one-shots. Easy to understand and entertaining fresh ideas.

B**N

A creative, well-designed, and thorough DMing resource

Jeff Ashworth and his team have done it again with this beautiful tome of traps and puzzles. While there are many gaming resources dedicated to monster stat blocks and literally infinite dungeon maps thanks to random generators, comparatively little attention has been paid to non-combat challenges parties might face. This book remedies that handily with hundreds of pages of traps and riddles DMs can draw inspiration from.There is a broad range of different resources here ranging from a list of riddles and instructions on how to encrypt a message to maps, rollable tables, scenarios, and even entire one-shots. As with Ashworth’s other resources, the book is best thought of as a jumping-off point and he rightly encourages reskinning the content to fit. I would suggest reading through and modifying favorites ahead of time rather than attempting to employ one of these on the fly given the risk of accidentally murdering your party, but a table is provided for picking a trap room at random if you’ve got a lot of confidence in your players (or at least in their Constitution and Intelligence modifiers).The book itself is well-designed with lovely illustrations and well-keyed maps. I also like the thoughtful touch that, as with previous volumes, “Traps, Dungeons, and Puzzles” is precisely the same dimensions as standard D&D books and sits handsomely next to them on a bookshelf.Not everything in here will be suitable for every party. I know, for instance, the cipher puzzles and codes would be a little too dense as written for the pacing at my table. But even these could be modified, simplified, and used in some creative way to break up the hacking and slashing.Highly recommend any DM looking to deepen and enrich their quests pick up this volume.

J**R

Lots of fun ideas, for not lots of cash. Thanks!

Good book with lots of ideas. Price point is great.Not as many low level ideas as I need right now, but tha'll change.

A**Z

a good book of TTRPG puzzles

Full of plenty good premade puzzles, makes working out new puzzles on the fly easier

K**M

A great addition to a DnD collection

This is a great accessory for anybody who needs help coming up with riddles, puzzles, or traps for their Dungeon and Dragons(DnD) game. I bought this book for a one-shot DnD game that needed more puzzles and riddles than I normally use and it was extremely helpful.

J**A

DM says more traps

This is a helpful book of more traps and puzzles to throw upon your players. Even has dungeon layouts if you get stuck.

A**

A great source for what you're looking for

These are fun, right?You as a DM should include an underground experience in all most all campaigns.Sometimes you can link multiple dungeons to help push a narrative.Am I wrong?

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